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Phoenix Roleplaying » Posts by Mischa Brendel
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But the doors were all locked. At some of the doors Cameron's pulling incited a scared scream from the inside, at others her actions were met with angry screams. Every now and then she thought she heard something more than simple screaming, but the language was totally foreign to her. She also quickly learned that her body hadn't recovered yet from her earlier escape and fatigue was setting in. The man who was following her was getting closer: Cameron may have thought that her fleeing into some alleys might help her escape, but her pulling all the doors she encountered left the man with a nice trail of sounds, shouts and screams to follow.
If Cameron looked back at her pursuer, she would see that he was carrying a pike and was wearing what seemed to be some light version of medieval armor: a semi-open brass helmet and a dark brown cape. Under the cape the man was wearing a fur coat, white with brown. The coat wasn't very thick, but it did seem a bit on the heavy side given the outside temperature. The man itself was of a somewhat darker color, like he was from southern Spain or Greece.
I have read and answered your mail. Let's discuss it over the mail to prevent any spoilers from leaking out.
Dondi Ratliff receives the ‘Wounded Animal’ award for this post. Awesome stuff!
Re: OOC (144 replies, posted in Umbra)
It was well earned.
For those interested: a couple of years ago I put together some footage from both games and edited two video clips to a few songs. You can find the TLJ clip here:
http://www.youtube.com/watch?v=aHSl_2zT … PsGZWKmDCA
and the Dreamfall clip here:
http://www.youtube.com/watch?v=R7D2aclj … mp;index=1
In case someone still would like to buy either or both of the TLJ games: http://www.gog.com/game/dreamfall_the_longest_journey
The person did indeed move and it was slowly getting bigger. If Cameron wanted to hide, that plan only had one problem: this person, a man by the looks of it now that the figure had come closer, could see her just as well as she could see him. Suddenly he stopped and shouted something that Cameron could not understand. He was definitely a man. Given by the volume of his voice and the distance between her and this man, he had been shouting something at her. But Cameron had no idea what it was. Darkness was now slowly beginning to creep in. Not only by the setting sun, but also by the atmosphere in this street.
Jason Andersen wrote:
Actually, Athens is closer than Beaumonde, so I was assuming you'd go there first, but you're the captain - if you want to risk getting the ship to Beaumonde first, that's your prerogative. I just hope the engine stays together that long...
Okay, now I'm confused. According to the map that I always use (http://www.fireflyfans.net/bluesunimage … 90F6FF.gif) Beaumonde is closer to Greenleaf than Athens is. I was basing my decision on that.
"It won't", August answered. He put out the butt of his cigarillo against one of the walls and then took a small metal box out of his coat pocket. He opened it, put the butt in it and put the closed box in his pocket again. "Just make sure that the dogs won't escape and run around freely on the ship. If they're not here or in your cabins, I don't want them without a leash." He started walking away, then stopped. "Oh, and make sure that you clean up their mess." The last he said with a half eye on Ayla, indicating this went for her and the akita dog as well. He then continued in the direction of the bridge.
"Great!" Ryan shouted back thankfully. "If you're not sure about something, or looking for something, just shout. And watch your head: things get too small to walk around freely quickly back there. And also watch that you don't burn yourself!" the chief engineer shouted over the sound of the roaring engines.
Dondi Ratliff receives the ‘Wounded Animal’ award for this post as Shadai on the Odyssey.
-Mischa, SL of the Odyssey
Indeed: thanks everybody for your awesomeness!
Although I certainly don't need to see Phoenix win a reward to convince me that our site kicks ass, it is of course, as the Dutch say 'a nice feather up the ass.'
Okay, thanks. I'll be going for a rookie character. I have some ideas: I'll need to put them together and fill in the blanks.
As Cameron continued down the street, she noticed other things that were strange. More and more details came into sight which one would only expect to see in a movie about ancient times. And another thing that stood out was the lack of people on the street. The sun was beginning to settle, which gave the unfamiliar streets an eery look. But just as the lack of people became very apparent, Cameron could see someone in the distance. It was hard to tell if it was a man or a woman, but it seemed like the person, an adult judging by the length, was carrying a large stick. Or was it a pike?
Thanks for explaining. Another question: in your description of the sim you mention that this sim is about Dreamcatchers, people who have been to this Dreamworld and survived. Are we supposed to create characters that already are a Dreamcatchter. So have our characters already visited the Dreamworld before, or can we decide that for ourselves?
Okay, thanks for the clarification!
I must apologize for not stating this earlier, but the idea is to have the Odyssey fast forward a bit, so that we can get to Athens (which is quite a long way from Greenleaf Skyplex) without too much delay. First the ship will need to deliver the cargo to Beaumonde, though. Anyway, the plan is to have the players on board of the Odyssey (so NOT those on Athens) wrap up their threads somewhat, so that our GM can get us going a bit quicker.
Ooh, sounds like the Border House in TLJ!
I will be away this weekend and I am hoping to find some time to come up with a character. One quick question: I am considering making this character Dutch (my own nationality). I will of course be posting in English, but this did make me think about the different languages in the Dream World: will people be able to understand each other regardless of their own language?
Sounds good, but there is one issue. In the NPC Policy you state that in the Real World players may also create major NPCs as they wish. But in the Minor Action Policy you state that in the Real World the SL/GM can void part or all of any player post if the NPC is not minor. So are we allowed to create major NPCs in the Real World, or not?
And finally the houses came into sight. If Cameron didn't know any better, she would say the houses were from the seventeenth century. But that was of course impossible. What made things even more strange, was that some of the houses seemed to be connected to some kind of steam machines or something like that and that would fall in more with the later nineteenth century. Weird, very weird. The streets themselves also had an ancient look. That is to say: as streets in ancient times looked, not how old they actually appeared. For the moment the streets were empty.
I am ready to wrap things up: just have your characters say their say and we can move on as far as I'm concerned.
"You let me worry about that. We'll make it in time." August's answer gave the impression as if he wasn't discussing failing engines, but a whiny kid which he'd have to maybe shut up. "Anything else?" he asked, pointing to the two dogs which this was all about.
And now all Ryan could do was keep a close eye on the meters. He turned his head and tried to locate Kundan. "Is everything okay down there?!" he shouted to the monk.
At the mentioning of the Azadi, Ardjen froze for an instant, and then went into semi-panic mode. "The Azadi? Oh no!" He turned to Marcus and pulled at the man's sleave: "Come on, we need to go!" He didn't leave much time for questions as he made his way towards the door that Karen and Lianno had used to enter the house.
Lianno, who had walked towards the girl lying on the floor but hadn't picked her up yet, suddenly turned around to stop the boy from leaving that way. "Don't! If the Azadi are close, they're probably there somewhere. We came in here to flee from them!"
Ardjen stopped in his tracks and turned around once more. "But we can't stay here! We need to get out of this place!"
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Phoenix Roleplaying » Posts by Mischa Brendel
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