| Useful Pages | Useful Guides |
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Pages worth having a gander at |
A list of little guides and tips |
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| Useful Pages | Useful Guides |
|---|---|
Pages worth having a gander at |
A list of little guides and tips |
| Discussions | |
Come make your opinion known on site adminy type things in the Site forums! |
Forums in this category with details of topics, posts, last post
Greenleaf Skyplex is a space station in orbit above the majestic arboreal planet of Greenleaf. It is the major distribution hub to all worlds in this quadrant of the Rim. Little happens this far out in the Black that doesn't flow through its doors at some point. There is plenty of profit for someone keen enough to try for it. The station strives to keep a balance of order to keep the station condusive to business without too many ties to either the underworld or the Alliance. What kind of business depends on you.
Winner of the Excellence in Character Development award in the 2012 Simulation Cup.
(Moderated by Jason Andersen, Zuzutoo)
USS Phoenix is mainly an Explorer with great tactical, diplomatic, scientific, first Contact, Medical and intelligence gathering capabilities. Phoenix has been assigned a Marine Platoon that will be commanded directly by the Tactical Chief. A JAG Officer will be assigned as well as Argos. We are going where noone has gone Before... We will search for new lifeforms and civilisation far away from nearest starbase or defend the Federation in Sector 001 from domestic and foreign hostilities as needed. We are the 'Ship on the Line.' (Moderated by Krista Bäckman)
A super hero sim set in the near future. For the past twenty years, the four horseman have infiltrated society and have taken over mass conglomerations, media and the like to position the world for the Darkness.
For hundreds of years a secret organization, known only as Canis, has tracked down and trained super humans from across the globe to help combat the coming darkness. But all Hell is about to break loose. (Moderated by RavenSkycatcher)
Forums in this category with details of topics, posts, last post
A place to learn about our site and to introduce yourself. Guests may post here without registering. (Moderated by Zuzutoo)
(Moderated by Silent Hunter, Zuzutoo)
(Moderated by Mischa Brendel, RLongtin)
(Moderated by Euan Reid, Jason Andersen)
Information for members and general discussions on the sims of our site. (Moderated by Zuzutoo)
For suggesting new sims for our site. (Moderated by Silent Hunter)
(Moderated by RLongtin, Silent Hunter)
(Moderated by Jason Andersen)
Forums in this category with details of topics, posts, last post
(Moderated by Mischa Brendel)
Forums in this category with details of topics, posts, last post
Cydonia is set on the rim world of Deadwood, and is set in a small, dusty town that is two day's drive from the nearest spaceport. It boasts a hotel complete with companions, a church, a bar and a variety of stores, and the mayor oversees what can sometimes be a fairly lawless place - though most folks are honest, the gallows is kept in the town square as a warning to the bandits who patrol the hills. Money can be made prospecting, opening stores or working as a hired gun. (Moderated by Brandon L, Deborah Leighton Plom)
Atlantis is the last Iskellion Raider, a survivor of the U-War, now in the possession of Mark Ho Chang a Browncoat who inherited the boat and business from her former owner Captain Gunther Lindeman. Their mission: to assist the downtrodden and oppressed people of the Rim with a crew of skilled men and women who regularly go into harm's way. (Moderated by James M)
Jericho is a ship with a message. The Captain has hired the aging freighter, along with most of his crew, to spread the word of God, and to get into a little mischief along route. The crew have been together for several months and have recently refitted, owing to a rather unpleasant brush with a pirate ship. The Jericho is very fast and, when in hard burn, static electricity coalesces around her engines and sparks off in a bright blue 'feathered' effect, known as the 'Angel Nimbus'. beautiful to behold, but a ship that would be remembered when seen in this state of 'grace'.
Winner of the Excellence in Originality award in the 2012 Simulation Cup.
(Moderated by Nick Buchanan, pauljericho)

The Elemental is an extensively customised Scorpio-class salvage vessel, refitted to include an infirmary and doctor's quarters in what was once the upper aft cargo hold near the shuttle, and a barracks and small gym facility for a fireteam in what was once the lower aft cargo bay. The Captain's vision for his ship is a travelling 'security firm', essentially vigilantes for hire. (Moderated by Amanda Bond, Ash Leighton Plom)
A pirate ship in its truest sense. These are not scavengers picking the flesh off the dead. These are the people leaving the derelict ships drifting after capturing, killing and robbing everyone on board, leaving the scavengers whatever couldn't be carried. (Moderated by Jason Andersen, pauljericho)
The Odyssey may seem like a luxurious space yacht on the outside, since it once was exactly that, but there is little time for recreation on board. Run by a group of freelancers, it provides the perfect cover for all types of jobs which more often than not aren’t exactly legal. Transport, theft, smuggling, the Odyssey crew will take on almost any job to make some money. (Moderated by Jason Andersen, Mischa Brendel, Misty Wilson)
The Eagles of Warsaw are an elite mercenary group who travel the 'Verse, tackling ruthless pirates, vicious Reavers... and rabid music fans. The crew of Kvant, after an embarrassing incident involving a cargo shuttle and a Skyplex, are now having to deal with the latter. Given a chance to redeem themselves by protecting the radioactive thrash band Girls With Exploding Guitars, they find themselves unsure who needs protecting more...
Winner of the Outstanding Firefly Sim award in the 2012 Simulation Cup.
(Moderated by RLongtin, Silent Hunter)

"Ar ais go héirinn" as they would say, or "back to Ireland". It is the 19th century reborn with an Irish spin, in the year of our Lord 2300. No technology permitted. Newcomers are welcomed, but their ships are promptly dismantled and destroyed. The Town Elders are intolerant of the use of technology as it is a sin against God. But Janey Mack, don’t get all cheesed off! A hard day’s labor is rewarded by a cup o’ black stuff and shorts down at the Local, or Rosie Lee next door if yer off the drink. Just don’t get yerself fluthered ‘fore you go home to the missus! (Moderated by RLongtin)
(Moderated by Deborah Leighton Plom)
Forums in this category with details of topics, posts, last post
Invisec is set in the Alien Protection Zone, (or Invisible Sector - hence the nickname InviSec) of Coruscant, a few months after Order 66 was executed on Palpatine's orders to murder the Jedi across the galaxy. The remaining faithful struggle to survive, and those hiding in Invisec try to avoid Stormtrooper patrols and the corrupt authorities, while seeking to contact Jedi sympathisers and strengthen their numbers. Characters welcomed from the dark or light side, Force powers optional...
(Moderated by Amanda Bond, Ash Leighton Plom)
The Triple Zero has been sent out by the Jedi Shulamith Rah and her group from Coruscant, on a special mission. Assassin Droid Captain A-3SC is recruiting a team of mercenaries of diverse talents to complete this mission, and is taking on passengers to cover the costs...
(Moderated by Aidan Fal, Ash Leighton Plom, Nick Buchanan)
Captain Bill Comnenus broods aboard the West Star, orbiting the peaceful planet of Naboo as a disincentive to rebellion. A career military man, Bill nevertheless is uncomfortable with the political situation in the nascent Empire and has been doing some serious thinking...
Winner of the Outstanding Star Wars Sim award in the 2012 Simulation Cup.
(Moderated by Ash Leighton Plom, Nick Buchanan)
This sim is set in 3956 BBY, much like the Bioware game Knights of the Old Republic, four thousand years before the rise of the Galactic Empire. The Republic verges on collapse; in the aftermath of the Mandalorian Wars, DARTH MALAK has unleashed a vast Sith armada upon a battered and weary galaxy. And the Jedi Council on Dantooine have learnt that Malak has mastered a new dark power, and send a team of misfits to investigate... (Moderated by Aidan Fal, Ash Leighton Plom)
(Moderated by Ash Leighton Plom)
Forums in this category with details of topics, posts, last post
Do you want to see the universe? Travel in space and time? Then Romana’s ready and waiting for you! Based in the universe of the long-running BBC TV series Doctor Who and featuring one of its most beloved characters in new totally radical form, the adventure never stops! (Moderated by Jason Andersen, Silent Hunter)
Operating out of SGB-HQ, the team callsign SGB-2 refers to a group of men and women travelling through the base's Stargate serving Earth and the Milky Way during the critical time of Ori invasion. Not much is known about our enemy, except that they must be stopped. The fate of the whole galaxy depends on it. (Moderated by Anzac, Ash Leighton Plom)
Based out of Old Denver, Earth, elite, Power Armor equipped former prisoner-turned-Mercenaries are sent out on missions at the whim of the Zodiac Houses. These missions include everything from planetary survey to Search and Rescue, to full-on assault. Can you be one of the Elite? (Moderated by Brandon L)
Forums in this category with details of topics, posts, last post

2015. Israeli aircraft destroy Iran's Natanz nuclear enrichment facility. A furious Iran reacts by threatening to close the Straits of Hormuz.
With the global economy in turmoil, an elite squadron of RAF Eurofighter Typhoons is deployed to the Middle East to assist in keeping the Straits open.
As war breaks out, they will need all their skills to defeat a determined enemy.
Winner of the Excellence in Creativity award in the 2012 Simulation Cup.
(Moderated by Jason Andersen, Silent Hunter)
TCS Phoenix is a ship arisen from the flames. Six months ago, she narrowly survived a Kilrathi attack that cost her 75% of her air wing and then took part in a humiliating withdrawal. She has the taint of cowardice about her - but she has been given the chance to make things right.
Having finished her work-up and repair, her group is sent to a small Kilrathi held system. A quick in-and-out operation to keep the enemy on its toes. Nice and simple.
It would be anything but. (Moderated by Silent Hunter)
Forums in this category with details of topics, posts, last post
In the year 2011, and thanks to mankind’s ability to overmedicate himself, a strain of the flu caused a serious problem: those who died didn’t stay dead. Within a year of this outbreak, the entire world as many know it had ended. Society had to pick itself up as the survivors fled underground to begin anew. What came from this destruction was a new world order full of civilians, Jumpers, Foragers, Guardians, and Cleaners, all meant to help keep humankind alive and in touch with each other. Above ground, the answer and keys to why the dead returned to life are hidden in research facilities long abandoned – but the undead also roam above, ready and willing to consume the flesh of the unwary. And as if that weren’t bad enough, it seems as if the same thing that caused the zombies to evolve in the first place has allowed a scant few to retain the most devastating ability of all: their intelligence... (Moderated by Jason Andersen, dratliff)
Let me tell you why you're here. You're here because you know something. What you know you can't explain, but you feel it. You've felt it your entire life, that there's something wrong with the world. You don't know what it is, but it's there, like a splinter in your mind, driving you mad. It is this feeling that has brought you to me.
This is your last chance. After this, there is no turning back. You take the blue pill - the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill - you stay in Wonderland and I show you how deep the rabbit-hole goes.
Remember... all I'm offering is the truth. Nothing more.
Forums in this category with details of topics, posts, last post
This sim will take place soon after the fall of Sauron and the reunification of the kingdoms of Arnor and Gondor under King Aragorn Elessar Longstride. Following the activities of a group of adventurers working at the edges of the Reunited Kingdom, we are essentially exploring part of Middle Earth's unanswered "what happened next?"
(Moderated by Ash Leighton Plom)
(Moderated by Aidan Fal)
(Moderated by Ash Leighton Plom, RLongtin)
Thousands of years ago there was but one world, where science and magic went hand in hand. But the people grew too powerful and to prevent them from destroying all, the world was split into two: Stark, a world of logic and Arcadia, a world of magic. Every thousand years a new Guardian rises to keep both worlds in balance. However, in both worlds there are forces at play who seem determined to destroy the Balance and bring the worlds back together. Are Stark and Arcadia ready to be reunited? (Moderated by Mischa Brendel)
Forums in this category with details of topics, posts, last post
Manchester, England. Home of football, music - and murder. Join a team of elite police detectives as they tackle serious crime among the cobbles and council estates of this teeming city. You'll need all of your crime-solving skills to bring the perpetrators to justice. If you're a fan of Law and Order or CSI, you'll want to answer this call. (Moderated by Jason Andersen, Silent Hunter)
Europe, six centuries ago. A time of knights and kings, where military might rules over all. A group of travellers heard for Henry IV’s England, where they discover a plot to overthrow the King and gain revenge for a long-ago act. Join the quest today! (Moderated by Silent Hunter)

Criminals, undesirables, and other evil sorts were often imprisoned by the D'ni in Prison Books - books designed to hold an individual indefinitely, giving them no ability to leave. Suddenly and inexplicably the D'ni vault containing all of its prison books was found open, books scattered across the floor, and their occupants no longer visible in the Linking Panel. Where did they go? How did they escape? What will they do now that they're free? (Moderated by Jason Andersen, RLongtin)
Forums in this category with details of topics, posts, last post
What are these sims doing here? (Moderated by Silent Hunter)
Aboard a Turian frigate, the Specter Seleucus Yannin and his crew work to keep peace in the galaxy. The Eden Prime War has just come to a close and with humans not only now on the Citadel Council but leading it, tensions are running high among the various races. Add that to geth holdouts, nefarious organizations, mercenaries, terrorists, and biotic extremists, just to name a few threats to Citadel Space, and you can be assured they will have plenty of work to keep them busy.. (Moderated by Jason Andersen)
(Moderated by Grant Hall)
There was a school... a, uh, government-sponsored academy, we'd never even heard of it but it had the most exciting program, the most challenging... we could have sent her anywhere, we had the money... but she wanted to go. She wanted to learn. She was fourteen. I got a few letters at first, then I didn't hear from her for months. Finally I got a letter that made no sense. She talked about things that never happened, jokes we never... it was code. It just said... "They're hurting us." - Simon Tam
Explore the dark side of the Firefly Verse. Students and faculty are needed to push the boundaries of science and humanity.
In business, knowledge is power and to have that knowledge, you sometimes have to turn to unscrupulous means... Enter the world of modern corporate and international espionage, where both brains and brawn are needed to stay alive.
Set at the end of Season 9/beginning of Season 10, this base's underground component was modeled on Cheyenne Mountain Complex. Obviously, it's not an old missile silo and not built under a mountain but under a sort of a small flat hill. The base has some Tok'ra tunnels and the surface has a parade field surrounded by barracks and facilities for the teams that go through the Stargate. The Stargate was above ground when an SG off-world team discovered the place. But once the engineers completed the digging, it was moved down to the blast room for security reasons. The whole campus up topside is surrounded by a tall security fence, though, topped with barbed wire. Adjacent to the base is an abandoned Goa'uld mining town in which field teams has converted to a small self-sufficient research settlement. Most of the research involved archeology, minerology, geology, and off-world recon and training facility. Currently, Beta Site has just received and influx of new personnel. Included in this is the base's new CO. (Moderated by Anna-Lyn Signey, Ash Leighton Plom)
An alternative reality Stargate sim where the Goa'uld succeed in their first attack on Earth.
Starbase 222 is taking place a few years after Nemesis and a few years before the destruction of Romulus, in the year of 2382. A unholy alliance between Tal'Shiar, a changed Section 31, The Breen, the Kazikan Empire and the Orion Syndicate has set up a goal to occupy or destroy Sector 001. The only thing stopping them is the brave crew of Starbase 222. (Moderated by Krista Bäckman, Zuzutoo)
Assigned a five year galaxy patrol, the bold crew explores strange new worlds, seeks out uncharted civilizations and goes boldly forth into the unknown.
The year is 2298. It's been five years since the Federation and the Klingon Empire signed a peace treaty at Khitomer. It's been a relatively quiet five years. An uneasy five years. Tensions are high, and a single spark could unravel the peace that has existed. Gone are the heroes of legend, James Kirk and crew. A new generation of heroes must emerge to carry the yolk set down by them. Will you be among these new legends? (Moderated by Jason Andersen, Zuzutoo)
This sim takes place during the War of the Elves and Sauron. Elves are the dominant race of the land, and the Dwarves are still strong in their underground cities. Armies of Elves that will only be remembered in song and distant memories fight for the freedom that later peoples will enjoy unknowingly.
The flak flashes in the distance. It's not aimed at you, but the other poor guys heading for the Ruhr. If things go wrong, not for you the flames of a burning Lancaster - more likely a Gestapo torture cell. As your Lysander flies low over the French coast, you remember the code words and who you're supposed to meet. The radio in your bag could save your life - or end it. You know your mission, you have your supplies. In an hour you will be there. You will meet people ready to die on their feet rather than live on their knees. You will meet some of the most evil people ever to have lived. Your life and the lives of thousands of others will depend on telling them apart. It's January 1944 and the Prime Minister's instructions are clear. Your mission - Set Europe Ablaze. (Moderated by Silent Hunter)
We couldn't believe the day it happened. We saw the nukes turn into mushrooms in the far distant, it felt like an alternative universe. This never happened in the real world. We were unprepared as Russian paratroopers landed in Kuwait and the General ordered our camp to prepare to defend... (Moderated by Krista Bäckman, Silent Hunter)
Coming soon!
This Sim is set some time before the siege of Kaer Morhen and before the First Nilfgaard-Nordling War; a time when rumors about the extinction of Elves had come to a stop as there was nobody alive who could say their great great grandparents had seen one. The story: intelligence has made its way to the King of Brugge of sitings of Elves. Knowing of the deep hatred Elves have for Humans, a preemptive countermeasure was put into place: a group of mercenaries of various specialties, including Witchers and Mages. Sent with the intent of finding Elves, the mission they are given is to clear the nearby lands of monsters so that the borders of Brugge can expand and so that the people will be safe beyond the walls of the city...
Adventure has many guises and one of them is Georgia Taylor. The globe-trotting Cambridge archaeologist is on a mission to find a valuable artefact that might contain the key to invulnerability. With Nazis and Communists both racing against her, she will need all her wits and skill to find the Water of the Styx. (Moderated by Silent Hunter)
Half a century ago, mankind learned it wasn't alone. Witches, Vampires, Weres, and a host of other Inderlanders came forward when a virus wiped out a quarter of the human population. Now, a new society has settled, living along side each other, sharing the same daily routine, and same daily struggles. In Pittsburgh, things are no different. Weres make up the Burgh's championship sports teams, Witches mix brews up on the Hill, and a vampire runs the hottest night club on the south side. Things change, when a Demon shows up on this side of the Ley Lines, and petitions the mayor to become a permanent resident.
It's 1909. A time of Kings and Kaisers. In Mayfair, the richest square on the vibrant board that is London, you can find the Drake Club. A retreat for the rich upper-class as they drink port, play bridge and moan about Marxists. However, the calm and quiet of the club is threatened as it discovers a sinister spy ring... Don your top hat and tails; we've got some sleuthing to do. (Moderated by Silent Hunter)
(Moderated by Michael Aker)
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