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Voting on candidates for General Coordinator and Technical Coordinator has begun: you should have received an email from the Elections and Voting Coordinator inviting you to vote. Please email evc@phoenix.reide96.com and gc@phoenix.reide96.com if this is not the case. Voting continues until the 27th. Go to the Elections and Voting Forum to see campaign posts, questions, and announcements.


The ballot also includes four proposed policies and slightly amended versions of the same proposals. You can read them here.


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Phoenix Roleplaying

Site

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Tech Support

(Moderated by Euan Reid)

Member Support

(Moderated by Zuzutoo)

Sim Proposals

(Moderated by Silent Hunter)

Awards

(Moderated by Jason Andersen)

General Chat

(Moderated by Amanda Bond)

 

Firefly

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Greenleaf Skyplex

Greenleaf Skyplex is a space station in orbit above the majestic arboreal planet of Greenleaf. It is the major distribution hub to all worlds in this quadrant of the Rim. Little happens this far out in the Black that doesn't flow through its doors at some point. There is plenty of profit for someone keen enough to try for it. The station strives to keep a balance of order to keep the station condusive to business without too many ties to either the underworld or the Alliance. What kind of business depends on you.
(Moderated by Jason Andersen, Zuzutoo)

Cydonia

Cydonia is set on the rim world of Deadwood, and is set in a small, dusty town that is two day's drive from the nearest spaceport. It boasts a hotel complete with companions, a church, a bar and a variety of stores, and the mayor oversees what can sometimes be a fairly lawless place - though most folks are honest, the gallows is kept in the town square as a warning to the bandits who patrol the hills. Money can be made prospecting, opening stores or working as a hired gun.
(Moderated by Deborah Leighton Plom, Jason Wypij)

Atlantis

Atlantis is the last Iskellion Raider, a survivor of the U-War, now in the possession of Captain Gunther Lindemann. Lindemann is a former Merchant Marine officer with a mission to assist the downtrodden and oppressed people of the Rim, and leads a crew of skilled men and women who regularly go in harm's way. (Moderated by James M)

Jericho

Jericho is a ship with a message. The Captain has hired the aging freighter, along with most of his crew, to spread the word of God, and to get into a little mischief along route. The crew have been together for several months and have recently refitted, owing to a rather unpleasant brush with a pirate ship. The Jericho is very fast and, when in hard burn, static electricity coalesces around her engines and sparks off in a bright blue 'feathered' effect, known as the 'Angel Nimbus'. beautiful to behold, but a ship that would be remembered when seen in this state of 'grace'.
(Moderated by Nick Buchanan, pauljericho)

The Elemental

The Elemental is an extensively customised Scorpio-class salvage vessel, refitted to include an infirmary and doctor's quarters in what was once the upper aft cargo hold near the shuttle, and a barracks and small gym facility for a fireteam in what was once the lower aft cargo bay. The Captain's vision for his ship is a travelling 'security firm', essentially vigilantes for hire.
(Moderated by Amanda Bond, Ash Leighton Plom, William Smith)

Umbra

A pirate ship in its truest sense. These are not scavengers picking the flesh off the dead. These are the people leaving the derelict ships drifting after capturing, killing and robbing everyone on board, leaving the scavengers whatever couldn't be carried. (Moderated by Jason Andersen, pauljericho)

Odyssey

The Odyssey: an undermanned ship with a crew in constant need of credits and supplies. Under these circumstances there is little room for morals and ethics. If there is a job that pays, the Odyssey crew will probably take it, whether it involves killing, protecting, smuggling or kidnapping. It's a tough Verse out there and someone needs to do the dirty work. (Moderated by Jason Andersen, Mischa Brendel, Misty Wilson)

Kvant

The Eagles of Warsaw are an elite mercenary group who travel the 'Verse, tackling ruthless pirates, vicious Reavers... and rabid music fans. The crew of Kvant, after an embarrassing incident involving a cargo shuttle and a Skyplex, are now having to deal with the latter. Given a chance to redeem themselves by protecting the radioactive thrash band Girls With Exploding Guitars, they find themselves unsure who needs protecting more...
(Moderated by RLongtin, Silent Hunter)

An Baile Ur

“Ar ais go héirinn” as they would say, or “back to Ireland.” It is the 19th century reborn with an Irish spin, in the year of our Lord 2300. No technology permitted. Newcomers are welcomed, but their ships are promptly dismantled and destroyed. The Town Elders are intolerant of the use of technology as it is a sin against God. But Janey Mack, don’t get all cheesed off! A hard day’s labor is rewarded by a cup o’ black stuff and shorts down at the Local, or Rosie Lee next door if yer off the drink. Just don’t get yerself fluthered ‘fore you go home to the missus!
(Moderated by Jason Wypij, RLongtin)

 

Stargate

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SGB-HQ

Set at the end of Season 9/beginning of Season 10, this base's underground component was modeled on Cheyenne Mountain Complex. Obviously, it's not an old missile silo and not built under a mountain but under a sort of a small flat hill. The base has some Tok'ra tunnels and the surface has a parade field surrounded by barracks and facilities for the teams that go through the Stargate. The Stargate was above ground when an SG off-world team discovered the place. But once the engineers completed the digging, it was moved down to the blast room for security reasons. The whole campus up topside is surrounded by a tall security fence, though, topped with barbed wire. Adjacent to the base is an abandoned Goa'uld mining town in which field teams has converted to a small self-sufficient research settlement. Most of the research involved archeology, minerology, geology, and off-world recon and training facility. Currently, Beta Site has just received and influx of new personnel. Included in this is the base's new CO. (Moderated by Anna-Lyn Signey, Ash Leighton Plom)

SGB-2

Operating out of SGB-HQ, the team callsign SGB-2 refers to a group of men and women travelling through the base's Stargate serving Earth and the Milky Way during the critical time of Ori invasion. Not much is known about our enemy, except that they must be stopped. The fate of the whole galaxy depends on it. (Moderated by Anzac, Ash Leighton Plom, William Smith)

HMS Nelson [Archived]

A struggle for the future of the world needs the whole world. Representing Europe in the fight against the religious zealots that are the Ori is HMS Nelson, a 304-class carrier. With crew from the many great nations of Europe, Nelson is coming out of the blue to battle the blackest of hearts. Step through the Gate and onto a ship that's closing with the enemy. [This sim has now merged with SGB-HQ. Posts here are for archive purposes only.] (Moderated by Silent Hunter)

 

Star Trek

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USS Repulse

Assigned a five year galaxy patrol, the bold crew explores strange new worlds, seeks out uncharted civilizations and goes boldly forth into the unknown. The year is 2298. It's been five years since the Federation and the Klingon Empire signed a peace treaty at Khitomer. It's been a relatively quiet five years. An uneasy five years. Tensions are high, and a single spark could unravel the peace that has existed. Gone are the heroes of legend, James Kirk and crew. A new generation of heroes must emerge to carry the yolk set down by them. Will you be among these new legends? (Moderated by Jason Andersen, Zuzutoo)

 

Star Wars

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Invisec

Invisec is set in the Alien Protection Zone, (or Invisible Sector - hence the nickname InviSec) of Coruscant, a few months after Order 66 was executed on Palpatine's orders to murder the Jedi across the galaxy. The remaining faithful struggle to survive, and those hiding in Invisec try to avoid Stormtrooper patrols and the corrupt authorities, while seeking to contact Jedi sympathisers and strengthen their numbers. Characters welcomed from the dark or light side, Force powers optional... (Moderated by Amanda Bond, Ash Leighton Plom)

The Triple Zero

The Triple Zero has been sent out by the Jedi Shulamith Rah and her group from Coruscant, on a special mission. Assassin Droid Captain A-3SC is recruiting a team of mercenaries of diverse talents to complete this mission, and is taking on passengers to cover the costs...
(Moderated by Aidan Fal, Ash Leighton Plom, Nick Buchanan)

The West Star

Captain Bill Comnenus broods aboard the West Star, orbitting the peaceful planet of Naboo as a disincentive to rebellion. A career military man, Bill nevertheless is uncomfortable with the political situation in the nascent Empire and has been doing some serious thinking...
(Moderated by Ash Leighton Plom, Nick Buchanan)

Accipiter

This sim in the alternate timeline area is set in 3956 BBY, aboard a Dynamic-class light freighter (often used by the Republic Navy during the Mandalorian Wars). Much like the Bioware game Knights of the Old Republic, this sim is set four thousand years before the rise of the Galactic Empire. The Republic verges on collapse; DARTH MALAK, last surviving apprentice of the DARK LORD DARTH REVAN, has unleashed an invincible Sith armada upon an unsuspecting galaxy. Crushing all resistance, Malak's war of conquest marches onwards. The Jedi Order are scattered and vulnerable as countless Knights fall in battle, and many more swear allegiance to the new Sith Master. The Jedi Council on Dantooine have learnt that Malak has mastered a new dark power, and are sending Master Kallan Raza to Jebble to investigate... (Moderated by Aidan Fal, Ash Leighton Plom)

 

Middle Earth

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Fourth Age

This sim will take place soon after the fall of Sauron and the reunification of the kingdoms of Arnor and Gondor under King Aragorn Elessar Longstride. Following the activities of a group of adventurers working at the edges of the Reunited Kingdom, we are essentially exploring part of Middle Earth's unanswered "what happened next?"
(Moderated by Ash Leighton Plom)

Tolkien OOC

(Moderated by Amanda Bond)

 

War Sims

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Set Europe Ablaze: A World War Two Sim

The flak flashes in the distance. It's not aimed at you, but the other poor guys heading for the Ruhr. If things go wrong, not for you the flames of a burning Lancaster - more likely a Gestapo torture cell. As your Lysander flies low over the French coast, you remember the code words and who you're supposed to meet. The radio in your bag could save your life - or end it. You know your mission, you have your supplies. In an hour you will be there. You will meet people ready to die on their feet rather than live on their knees. You will meet some of the most evil people ever to have lived. Your life and the lives of thousands of others will depend on telling them apart. It's January 1944 and the Prime Minister's instructions are clear. Your mission - Set Europe Ablaze. (Moderated by Silent Hunter)

Fighter Ops: A Fighter Pilot Sim

2015. Israeli aircraft destroy Iran's Natanz nuclear enrichment facility. A furious Iran reacts by threatening to close the Straits of Hormuz. With the global economy in turmoil, an elite squadron of RAF Eurofighter Typhoons is deployed to the Middle East to assist in keeping the Straits open. As war breaks out, they will need all their skills to defeat a determined enemy.
(Moderated by Jason Andersen, Silent Hunter)

 

Doctor Who

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The Triple First

Do you want to see the universe? Travel in space and time? Then Romana’s ready and waiting for you! Based in the universe of the long-running BBC TV series Doctor Who and featuring one of its most beloved characters in new totally radical form, the adventure never stops! (Moderated by Jason Andersen, Silent Hunter)

Doctor Who OOC

(Moderated by Silent Hunter)

 

Post-Apocalyptic Sims

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End of Peace: A World War III Sim

We couldn't believe the day it happened. We saw the nukes turn into mushrooms in the far distant, it felt like an alternative universe. This never happened in the real world. We were unprepared as Russian paratroopers landed in Kuwait and the General ordered our camp to prepare to defend... (Moderated by Krista Bäckman, Silent Hunter)

Zombies

In the year 2011, and thanks to mankind’s ability to overmedicate himself, a strain of the flu caused a serious problem: those who died didn’t stay dead. Within a year of this outbreak, the entire world as many know it had ended. Society had to pick itself up as the survivors fled underground to begin anew. What came from this destruction was a new world order full of civilians, Jumpers, Foragers, Guardians, and Cleaners, all meant to help keep humankind alive and in touch with each other. Above ground, the answer and keys to why the dead returned to life are hidden in research facilities long abandoned – but the undead also roam above, ready and willing to consume the flesh of the unwary. And as if that weren’t bad enough, it seems as if the same thing that caused the zombies to evolve in the first place has allowed a scant few to retain the most devastating ability of all: their intelligence... (Moderated by Jason Andersen, dratliff)

 

Other Sci-Fi Sims

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Mass Effect

Aboard a turian frigate, the Specter Seleucus Yannin and his crew work to keep peace in the galaxy. The Eden Prime War has just come to a close and with humans not only now on the Citadel Council but leading it, tensions are running high among the various races. Add that to geth holdouts, nefarious organizations, mercenaries, terrorists, and biotic extremists, just to name a few threats to Citadel Space, and you can be assured they will have plenty of work to keep them busy.. (Moderated by Jason Andersen, Mike Miller)

Wing Commander: From The Ashes

TCS Phoenix is a ship arisen from the flames. Six months ago, she narrowly survived a Kilrathi attack that cost her 75% of her air wing and then took part in a humiliating withdrawal. She has the taint of cowardice about her - but she has been given the chance to make things right. Having finished her work-up and repair, her group is sent to a small Kilrathi held system. A quick in-and-out operation to keep the enemy on its toes. Nice and simple. It would be anything but. (Moderated by Silent Hunter)

 

Other Fantasy Sims

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Other Sims

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Sierra Charlie Four: A British Policing Sim

Manchester, England. Home of football, music - and murder. Join a team of elite police detectives as they tackle serious crime among the cobbles and council estates of this teeming city. You'll need all of your crime-solving skills to bring the perpetrators to justice. If you're a fan of Law and Order or CSI, you'll want to answer this call.
(Moderated by Jason Andersen, Silent Hunter)

A Kingdom for A Stage: A Medieval Sim

Europe, six centuries ago. A time of knights and kings, where military might rules over all. A group of travellers heard for Henry IV’s England, where they discover a plot to overthrow the King and gain revenge for a long-ago act. Join the quest today! (Moderated by Silent Hunter)

D'ni: Infinite Ages - Prison Break

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Criminals, undesirables, and other evil sorts were often imprisoned by the D'ni in Prison Books - books designed to hold an individual indefinitely, giving them no ability to leave. Suddenly and inexplicably the D'ni vault containing all of its prison books was found open, books scattered across the floor, and their occupants no longer visible in the Linking Panel. Where did they go? How did they escape? What will they do now that they're free? (Moderated by Jason Andersen, RLongtin)

 

Closed Sims

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OOC: What's this?

What are these sims doing here? (Moderated by Ash Leighton Plom, Silent Hunter)

[Inactive] The Academy

There was a school... a, uh, government-sponsored academy, we'd never even heard of it but it had the most exciting program, the most challenging... we could have sent her anywhere, we had the money... but she wanted to go. She wanted to learn. She was fourteen. I got a few letters at first, then I didn't hear from her for months. Finally I got a letter that made no sense. She talked about things that never happened, jokes we never... it was code. It just said... "They're hurting us." - Simon Tam

Explore the dark side of the Firefly Verse. Students and faculty are needed to push the boundaries of science and humanity.

[Inactive] SGA: The Lost

With the Atlantis Base back on Earth and the intergalactic bridge destroyed, one ship continues to patrol the Pegasus Galaxy, The Dauntless. However the ship fell under attack by an unknown possibly new enemy and crashed. Those who survived are now Lost in the Pegasus galaxy with no sure way to return home. Can this group of people pull together and find their allies or perhaps make new ones to deal with this new threat to the Galaxy or will they remain The Lost. (Moderated by Jason Wypij)

[Inactive] Stargate: Resistance

An alternative reality Stargate sim where the Goa'uld succeed in their first attack on Earth. (Moderated by Avalon McManus)

[Inactive] Star Trek - Starbase 222

Starbase 222 is taking place a few years after Nemesis and a few years before the destruction of Romulus, in the year of 2382. A unholy alliance between Tal'Shiar, a changed Section 31, The Breen, the Kazikan Empire and the Orion Syndicate has set up a goal to occupy or destroy Sector 001. The only thing stopping them is the brave crew of Starbase 222. (Moderated by Krista Bäckman, Zuzutoo)

[Inactive] Middle Earth - Second Age

This sim takes place during the War of the Elves and Sauron. Elves are the dominant race of the land, and the Dwarves are still strong in their underground cities. Armies of Elves that will only be remembered in song and distant memories fight for the freedom that later peoples will enjoy unknowingly.

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[Inactive] Other Fantasy - The Witcher

This Sim is set some time before the siege of Kaer Morhen and before the First Nilfgaard-Nordling War; a time when rumors about the extinction of Elves had come to a stop as there was nobody alive who could say their great great grandparents had seen one. The story: intelligence has made its way to the King of Brugge of sitings of Elves. Knowing of the deep hatred Elves have for Humans, a preemptive countermeasure was put into place: a group of mercenaries of various specialties, including Witchers and Mages. Sent with the intent of finding Elves, the mission they are given is to clear the nearby lands of monsters so that the borders of Brugge can expand and so that the people will be safe beyond the walls of the city...

[Inactive] Other Fantasy - Georgia Taylor and the Water of the Styx

Adventure has many guises and one of them is Georgia Taylor. The globe-trotting Cambridge archaeologist is on a mission to find a valuable artefact that might contain the key to invulnerability. With Nazis and Communists both racing against her, she will need all her wits and skill to find the Water of the Styx. (Moderated by Silent Hunter)

[Inactive] Other - After The Turn: A Hollows Sim

Half a century ago, mankind learned it wasn't alone. Witches, Vampires, Weres, and a host of other Inderlanders came forward when a virus wiped out a quarter of the human population. Now, a new society has settled, living along side each other, sharing the same daily routine, and same daily struggles. In Pittsburgh, things are no different. Weres make up the Burgh's championship sports teams, Witches mix brews up on the Hill, and a vampire runs the hottest night club on the south side. Things change, when a Demon shows up on this side of the Ley Lines, and petitions the mayor to become a permanent resident.

[Inactive] Other - The Drake Club: Mysteries in Edwardian England

It's 1909. A time of Kings and Kaisers. In Mayfair, the richest square on the vibrant board that is London, you can find the Drake Club. A retreat for the rich upper-class as they drink port, play bridge and moan about Marxists. However, the calm and quiet of the club is threatened as it discovers a sinister spy ring... Don your top hat and tails; we've got some sleuthing to do. (Moderated by Silent Hunter)

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